Post by Storyteller on Mar 17, 2009 2:57:49 GMT -5
Though the Character Creation Section goes into further details on every part needed in the character sheet, our Sheets will look something like this:
Name:
Clan:
Generation: (All neonates start at 11)
Date of Human Birth:
Date of Vampire Rebirth: (Neonates CAN NOT be more than 100 Vampire years old)
Physical Description: (IE: Hair, Eyes, Height, Weight, Male/Female)
Attributes:
Physical
Strength: (1-5 points)
Dexterity: (1-5 points)
Stamina: (1-5 points)
Social
Charisma: (1-5 points)
Manipulation: (1-5 points)
Appearance: (1-5 points)
Mental
Perception: (1-5 points)
Intelligence: (1-5 points)
Wits: (1-5 points)
Disciplines:
Every Clan has a basic 3 Disciplines that will be shown on every sheet, (1-5 points) in each.
If your character goes up in Generation due to game-play, you will be allowed extra Disciplines. This is rewarded through progression in the game.
Humanity: (1-10)
Willpower: (1-10) (Everyone starts at 5)
Blood-pool: Every Neonate starts with 10 in their blood-pool, (which is max Capacity for them as well) and this is a lucrative statistic that will change within the game allot.
The Total Blood-pool will go up as rewards through play as well.
Merits/Flaws:
Currently, there is no actual limit to how many you can have, But as they are a point based set up, you're merit points should equal your flaw points, to keep a balanced character.
If you choose to have Merits and Flaws, your character MUST play them. Once chosen, if it is not used in play, the Storyteller will make you roll for Frenzy, as a mark for going against your own character.
Equipment:
When all the other statistics are figured out, the Storyteller will give your Vampire the equipment it will have. Equipment can be bought within the game and added to your inventory as the game goes.
If you have specific requests on equipment, discuss it with the Storyteller durring creation.
History: your character's life from the moment of their human birth, to the point where they start out in the game itself.
Name:
Clan:
Generation: (All neonates start at 11)
Date of Human Birth:
Date of Vampire Rebirth: (Neonates CAN NOT be more than 100 Vampire years old)
Physical Description: (IE: Hair, Eyes, Height, Weight, Male/Female)
Attributes:
Physical
Strength: (1-5 points)
Dexterity: (1-5 points)
Stamina: (1-5 points)
Social
Charisma: (1-5 points)
Manipulation: (1-5 points)
Appearance: (1-5 points)
Mental
Perception: (1-5 points)
Intelligence: (1-5 points)
Wits: (1-5 points)
Disciplines:
Every Clan has a basic 3 Disciplines that will be shown on every sheet, (1-5 points) in each.
If your character goes up in Generation due to game-play, you will be allowed extra Disciplines. This is rewarded through progression in the game.
Humanity: (1-10)
Willpower: (1-10) (Everyone starts at 5)
Blood-pool: Every Neonate starts with 10 in their blood-pool, (which is max Capacity for them as well) and this is a lucrative statistic that will change within the game allot.
The Total Blood-pool will go up as rewards through play as well.
Merits/Flaws:
Currently, there is no actual limit to how many you can have, But as they are a point based set up, you're merit points should equal your flaw points, to keep a balanced character.
If you choose to have Merits and Flaws, your character MUST play them. Once chosen, if it is not used in play, the Storyteller will make you roll for Frenzy, as a mark for going against your own character.
Equipment:
When all the other statistics are figured out, the Storyteller will give your Vampire the equipment it will have. Equipment can be bought within the game and added to your inventory as the game goes.
If you have specific requests on equipment, discuss it with the Storyteller durring creation.
History: your character's life from the moment of their human birth, to the point where they start out in the game itself.